Suppose you also want to represent the vehicle of a number of other persons. To do this you may of course define car objects like BirgersCar for the car of each person you may need. The car of Liza may be e.g. defined as follows:
LizasCar: obj licenseNumber: val 30227766 kerbWeight: val 1550 payload: var integer addPassenger: payload := payload + 80
The description of Liza's car is almost identical to the description of Birger's car except for the values of licenseNumber and kerbWeight. In general, we would like to avoid repeating the same code at different places.
We may describe a class that defines a template/pattern for cars in general as in the following example:
class Car: licenseNumber: val 0 kerbWeight: val 0 payload: var integer addPassenger: payload := payload + 80
The keyword class specifies that we define a class as opposed to an object using obj.
The problem with this class definition is that we have specified licenseNumber and kerbWeight to 0 (zero). Birger's car, Liza's car and other cars have different values for these two data-items.
To handle this, we may make licenseNumber and kerbWeight be parameters of class Car. The actual values of these data-items may then be supplied when we create objects from class Car. Class Car with parameters is shown below:
class Car(licenseNumber: val integer, kerbWeight: val integer): payLoad: var integer addPassenger: payload := payload + 80
Data-items specified with the parentheses are the parameters of the class — in this case licenseNumber and kerbWeight. The actual values of these data-items to be supplied later may be integer values, and they are tjerefore defined to be of type integer.
Class Car may be used to create different car objects as in the example below:
BirgersCar: obj Car(20116677,1500) LizasCar: obj Car(30227766,1550)
A figure showing BirgersCar and LizasCar
Like a class, a method may have parameters as illustrated by the following example:
class Car(licenseNumber: val integer, kerbWeight: val integer): payload: var integer addPassenger: payload := payload + 80 addLuggage(weight: var integer): payload := payload + weight
A method, addLuggage has been addded and addLuggage has a parameter weight, which represents the weight of the luggage. The weight is addded to payload.
Birger's car and Liza's car are examples of phenomena that we would like to represent in our vehicle registration system as objects.
Class Car on the other hand represents the concept of a general Car from our application domain. The concept Car is a generalized idea covering all possible cars such as Birger's car and Liza's car.
Like a class, a method may have parameters as illustrated by the following example:
Perhaps a new figure extending the one from Objects with reals cars, the concept of Car and a model with a class and car objects.
There is of course much more to say about classes than currently written here like a statement part.
Perhaps the current chapters 2-4 should just be sections in an Chapter on a quick introduction to basic concepts. We may then in subsequent chapters describe objects and classes in details!?
In the next chapter, the terms phenomenon and concept are described in more detail.