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Workshop: Designing interactive systems to support and augment creativity

A workshop at ACM Designing Interactive Systems (DIS) 2018 on June 10, 2018, in Hong Kong, co-organized by the Centre for Digital Creativity, Aarhus University, and the Interface Ecology Lab, Texas A&M University

Focus and objectives of the workshop

The aims of the workshop are to examine and discuss the current state of research in designing interactive systems to support and augment creative work, and to outline a roadmap for future research initiatives. The workshop will explore methodological issues and approaches, overarching trends and developments, exemplary cases, and future initiatives to study and design systems and tools to augment creative practices.

This workshop will offer a forum for discussing the current state of research into the design of creativity-augmenting systems, and to build on this to discuss and outline a roadmap for future research in this field. While an increasing number of researchers in the community address topics in this field, we yet have a limited overview of the scope and foci of these efforts. What we do know from recent surveys is that even though research into creative uses of IT has grown, it skews towards controlled experiments with novel tools developed by researchers; more- over many contributions lack definitions of creativity, making it hard to compare findings across studies.

Our aim is with the workshop thus to establish a forum for peers to discuss where we are at now, and how we can best make progress from here. We will seek to foster discussions that address both methodological and theoretical issues, e.g. how do we study the use of digital systems to support creative practices, and how can we understand this, as well as exemplary cases and potentials of novel approaches and technologies.

Download the full workshop description here (PDF).

To participate

Participants submit a position paper in relation to the aforementioned themes in order to participate. This forms the basis for the presentations during the workshop and grounds the subsequent discussions. In order to participate, interested parties must therefore do the following:

1) Submit a position paper (2-4 pages SIGCHI Extended Abstracts) describing methodological, theoretical, or case-oriented contributions.

2) Participants will be divided into sub-groups to read and comment on each others contributions prior to the workshop, and to identify common points of interest.

3) Participants give a short presentation of their own work, as well as the group- work, during the workshop.

Deadline and notification dates

Deadline for first round of submissions: May 15, notifications May 20. Deadline for second round of submissions: June 1, notifications June 3. Please send your proposal to Jonas Frich Pedersen, frich@cc.au.dk.


Peter Dalsgaard is Associate Professor at Aarhus University and Director of the Centre for Digital Creativity, where he explores and develops interactive systems to support and augment creativity.

Kim Halskov is Professor of Interaction Design at Aarhus University, Denmark, and Director of CAVI (www.cavi.au.dk). His research focuses on design processes, participatory design and creativity in design.

Jonas Frich Pedersen is a doctoral student at Aarhus University. His doctoral project examines collaborative creativity among professional designers.

Michael Mose Biskjaer is Assistant Professor at Aarhus University, specializing in the theory and practice of creativity in interaction design.

Andruid Kerne is Professor of Computer Science at Texas A&M University. His research addresses ideation, participation, play, and embodying interaction. He focuses particularly on forms of curation.

Nic Lupfer is a doctoral student at Texas A&M University. His doctoral research investigates supporting ideation among student design teams.