Goose Management Model ODdox  1.02
Hunter_Population_Manager Member List

This is the complete list of members for Hunter_Population_Manager, including all inherited members.

AddHunterHunting(int a_polyref, Hunter *a_hunter)Hunter_Population_Manager
CheckDensity(int a_ref, vector< int > *a_illegalfarms, vector< FarmOccupcancyData > *a_FarmOccupancy)Hunter_Population_Manager
CreateObjects(int ob_type, TAnimal *, struct_Hunter *data, int number)Hunter_Population_Manager
DistributeHunters(void)Hunter_Population_Manager
DistributeHuntersByRules(vector< HunterInfo > *a_hunterlist, int a_no_hunters, int a_ruleset)Hunter_Population_Manager
DoAfter()Hunter_Population_Managerinlineprotectedvirtual
DoBefore()Hunter_Population_Managerinlineprotectedvirtual
DoFirst()Hunter_Population_Managerprotectedvirtual
DoLast()Hunter_Population_Managerinlineprotectedvirtual
GetHunterHome(int a_index, int a_list)Hunter_Population_Manager
GetHunterHuntLoc(int a_index, int a_list, unsigned a_ref)Hunter_Population_Manager
GetHuntingSeasonEnd()Hunter_Population_Managerinline
GetHuntingSeasonStart()Hunter_Population_Managerinline
GetNoHuntLocs()Hunter_Population_Manager
Hunter_Population_Manager(Landscape *p_L)Hunter_Population_Manager
HunterLeaderMessage(TypeOfHunterLeaderMessage a_signal, int a_polyref)Hunter_Population_Manager
Init(void)Hunter_Population_Manager
IsPolyrefOnActiveList(int a_polyref)Hunter_Population_Manager
m_ActiveHuntingLocationsHuntersHunter_Population_Manager
m_ActiveHuntingLocationsPolyrefsHunter_Population_Manager
m_daytimeHunter_Population_Managerprotected
m_HuntingBagRecordHunter_Population_Managerprotected
m_HuntingSeasonEndHunter_Population_Managerprotected
m_HuntingSeasonStartHunter_Population_Managerprotected
RecordHuntingSuccess(int poly, int birds, int a_hunter)Hunter_Population_Manager
RuleSet10Based(int a_no_hunters, vector< int > *a_farmsizes, vector< HunterInfo > *a_hunterlist, vector< APoint > *a_roostlocs, int a_ruleset)Hunter_Population_Manager
SaveDistributedHunters(vector< HunterInfo > *a_hunterlist, int a_no_hunters)Hunter_Population_Manager
SaveFarmHunters(vector< HunterInfo > *a_hunterlist, int a_no_hunters)Hunter_Population_Manager
SetHuntingSeason()Hunter_Population_Manager
StepFinished()Hunter_Population_Managerinlineprotectedvirtual
~Hunter_Population_Manager(void)Hunter_Population_Managervirtual