| AddHunterHunting(int a_polyref, Hunter *a_hunter) | Hunter_Population_Manager | |
| CheckDensity(int a_ref, vector< int > *a_illegalfarms, vector< FarmOccupcancyData > *a_FarmOccupancy) | Hunter_Population_Manager | |
| CreateObjects(int ob_type, TAnimal *, struct_Hunter *data, int number) | Hunter_Population_Manager | |
| DistributeHunters(void) | Hunter_Population_Manager | |
| DistributeHuntersByRules(vector< HunterInfo > *a_hunterlist, int a_no_hunters, int a_ruleset) | Hunter_Population_Manager | |
| DoAfter() | Hunter_Population_Manager | inlineprotectedvirtual |
| DoBefore() | Hunter_Population_Manager | inlineprotectedvirtual |
| DoFirst() | Hunter_Population_Manager | protectedvirtual |
| DoLast() | Hunter_Population_Manager | inlineprotectedvirtual |
| GetHunterHome(int a_index, int a_list) | Hunter_Population_Manager | |
| GetHunterHuntLoc(int a_index, int a_list, unsigned a_ref) | Hunter_Population_Manager | |
| GetHuntingSeasonEnd() | Hunter_Population_Manager | inline |
| GetHuntingSeasonStart() | Hunter_Population_Manager | inline |
| GetNoHuntLocs() | Hunter_Population_Manager | |
| Hunter_Population_Manager(Landscape *p_L) | Hunter_Population_Manager | |
| HunterLeaderMessage(TypeOfHunterLeaderMessage a_signal, int a_polyref) | Hunter_Population_Manager | |
| Init(void) | Hunter_Population_Manager | |
| IsPolyrefOnActiveList(int a_polyref) | Hunter_Population_Manager | |
| m_ActiveHuntingLocationsHunters | Hunter_Population_Manager | |
| m_ActiveHuntingLocationsPolyrefs | Hunter_Population_Manager | |
| m_daytime | Hunter_Population_Manager | protected |
| m_HuntingBagRecord | Hunter_Population_Manager | protected |
| m_HuntingSeasonEnd | Hunter_Population_Manager | protected |
| m_HuntingSeasonStart | Hunter_Population_Manager | protected |
| RecordHuntingSuccess(int poly, int birds, int a_hunter) | Hunter_Population_Manager | |
| RuleSet10Based(int a_no_hunters, vector< int > *a_farmsizes, vector< HunterInfo > *a_hunterlist, vector< APoint > *a_roostlocs, int a_ruleset) | Hunter_Population_Manager | |
| SaveDistributedHunters(vector< HunterInfo > *a_hunterlist, int a_no_hunters) | Hunter_Population_Manager | |
| SaveFarmHunters(vector< HunterInfo > *a_hunterlist, int a_no_hunters) | Hunter_Population_Manager | |
| SetHuntingSeason() | Hunter_Population_Manager | |
| StepFinished() | Hunter_Population_Manager | inlineprotectedvirtual |
| ~Hunter_Population_Manager(void) | Hunter_Population_Manager | virtual |