AddHunterHunting(int a_polyref, Hunter *a_hunter) | Hunter_Population_Manager | |
CheckDensity(int a_ref, vector< int > *a_illegalfarms, vector< FarmOccupcancyData > *a_FarmOccupancy) | Hunter_Population_Manager | |
CreateObjects(int ob_type, TAnimal *, struct_Hunter *data, int number) | Hunter_Population_Manager | |
DistributeHunters(void) | Hunter_Population_Manager | |
DistributeHuntersByRules(vector< HunterInfo > *a_hunterlist, int a_no_hunters, int a_ruleset) | Hunter_Population_Manager | |
DoAfter() | Hunter_Population_Manager | inlineprotectedvirtual |
DoBefore() | Hunter_Population_Manager | inlineprotectedvirtual |
DoFirst() | Hunter_Population_Manager | protectedvirtual |
DoLast() | Hunter_Population_Manager | inlineprotectedvirtual |
GetHunterHome(int a_index, int a_list) | Hunter_Population_Manager | |
GetHunterHuntLoc(int a_index, int a_list, unsigned a_ref) | Hunter_Population_Manager | |
GetHuntingSeasonEnd() | Hunter_Population_Manager | inline |
GetHuntingSeasonStart() | Hunter_Population_Manager | inline |
GetNoHuntLocs() | Hunter_Population_Manager | |
Hunter_Population_Manager(Landscape *p_L) | Hunter_Population_Manager | |
HunterLeaderMessage(TypeOfHunterLeaderMessage a_signal, int a_polyref) | Hunter_Population_Manager | |
Init(void) | Hunter_Population_Manager | |
IsPolyrefOnActiveList(int a_polyref) | Hunter_Population_Manager | |
m_ActiveHuntingLocationsHunters | Hunter_Population_Manager | |
m_ActiveHuntingLocationsPolyrefs | Hunter_Population_Manager | |
m_daytime | Hunter_Population_Manager | protected |
m_HuntingBagRecord | Hunter_Population_Manager | protected |
m_HuntingSeasonEnd | Hunter_Population_Manager | protected |
m_HuntingSeasonStart | Hunter_Population_Manager | protected |
RecordHuntingSuccess(int poly, int birds, int a_hunter) | Hunter_Population_Manager | |
RuleSet10Based(int a_no_hunters, vector< int > *a_farmsizes, vector< HunterInfo > *a_hunterlist, vector< APoint > *a_roostlocs, int a_ruleset) | Hunter_Population_Manager | |
SaveDistributedHunters(vector< HunterInfo > *a_hunterlist, int a_no_hunters) | Hunter_Population_Manager | |
SaveFarmHunters(vector< HunterInfo > *a_hunterlist, int a_no_hunters) | Hunter_Population_Manager | |
SetHuntingSeason() | Hunter_Population_Manager | |
StepFinished() | Hunter_Population_Manager | inlineprotectedvirtual |
~Hunter_Population_Manager(void) | Hunter_Population_Manager | virtual |